Devlog #34: A Quick Update
I’m back from my zelda break, and I have done nothing as planned! Well actually I have done some stuff, but nothing that would make for a good devlog, so this week will just be a quick update.
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Recent Progress
Over my break I finished up Yusuke’s recruitment quest including a full tutorial battle, some cutscenes and unlocking the hammer tool. I've also made a lot of progress on the northern area. Here’s the mostly finished entrance to the area-
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Game Trailer
I spent most of my game dev time this week editing a proper trailer. I’ve fully planned it out now, and all that’s left is to capture the footage and edit it- which is taking forever because I’m learning as I go and making lots of mistakes. The trailer will be around a minute and a half and it’ll be a rapid fire of footage from the game, timed to the music somewhat. I’m just gonna cram in a bunch of cool stuff and hope that viewers are intrigued enough to give it a go.
I don’t want the trailer hanging over me for a long time so I’m gonna try and smash out as much of it as I can this week-
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Goals for this week
-Work on the trailer (finished if possible)
-Finalise the animations I need for the trailers (e.g. POW finishers)
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Thanks for reading!
Nagayami Nights [Devlogs]
My current project, an RPG inspired by Earthbound and Paper Mario
Status | In development |
Author | Yozoraki |
Genre | Adventure, Role Playing |
Tags | Anime, earthbound, Exploration, Indie, japan, mother, paper-mario, Pixel Art, Turn-based Strategy |
More posts
- Devlog #47: Sign GhostOct 19, 2023
- Devlog #46: Hedge MazeOct 12, 2023
- Devlog #45: Hype with RhythmOct 06, 2023
- Devlog #44: IndoorsSep 28, 2023
- Devlog #43: Ayumu's HIT (again)Aug 25, 2023
- Devlog #42: Post-Mother DirectAug 17, 2023
- Devlog #41: Pre-Mother DirectJul 27, 2023
- Devlog #40: Skill TreesJul 14, 2023
- Devlog #39: Skip IntroJul 06, 2023
- Devlog #38: Trailer AnnouncementJun 28, 2023
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