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Devlog #47: Sign Ghost
October 19, 2023
by
Yozoraki
1
Short one this week- I got loads done and it's been one of the most productive weeks I've had in a while but it was mostly backend stuff like refactoring and general organisation after I realised how...
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Devlog #46: Hedge Maze
October 12, 2023
by
Yozoraki
1
I’m not doing so great at staying on deadline with these devlogs lately, but when I’m making good progress on the game because I’m procrastinating writing then I’ll use it to my advantage. Her...
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Devlog #45: Hype with Rhythm
October 06, 2023
by
Yozoraki
1
Been another crappy week for me, but I’ve made some progress in odd places. Not gonna show the new area for spoiler reasons, so I'll show off some more work-in-progress stuff. ----------------------...
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Devlog #44: Indoors
September 28, 2023
by
Yozoraki
1
Long time no devlog! Life isn't going my way lately, and I didn't make any real progress for a long while but I'm slowly returning to usual levels of productivity, and that includes getting back on sc...
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Devlog #43: Ayumu's HIT (again)
August 25, 2023
by
Yozoraki
1
I’m still in a slump, but doing my best to get out of it. This week I got none of the stuff done that I wanted to last week, but I did do some smaller things that I’ve been putting off. ----------...
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Devlog #42: Post-Mother Direct
August 17, 2023
by
Yozoraki
1
Been a while, but I’m back and forcing myself to write this now to try and get back into the groove even though I’m really not feeling it lately. We had our family dog put down, and it’s sucked...
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Devlog #41: Pre-Mother Direct
July 27, 2023
by
Yozoraki
1
The direct is finally here, and I’m mostly nervous but excited too. I’m feeling super burnt out, so honestly I’m mostly looking forward to not having any immediate deadlines left. I’m keeping...
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Devlog #40: Skill Trees
July 14, 2023
by
Yozoraki
1
The trailer reveal in the Mother Direct is two weeks away now and I'm making steady progress on the demo. And hey, I've made it to 40 devlogs, neat! Nothing special to mark the occassion though, just...
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Devlog #39: Skip Intro
July 06, 2023
by
Yozoraki
1
In spite of a stressful week (of which I spent a significant amount of time sleeping off the medication for the giant throbbing spider bite on my forehead), I’ve managed to make some progress. If yo...
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Devlog #38: Trailer Announcement
June 28, 2023
by
Yozoraki
2
For over two weeks now I’ve been working on the trailer and as of yesterday I finally got it finished. But- I won’t be showing it off yet because I’ve been making it in preparation for this anno...
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Devlog #37: POW animations
June 15, 2023
by
Yozoraki
1
I’ve been sick this week so things have been going slowly, but I got the POW animations I’ve been dreading done... and not much else. ------------------------------------ Animations Here's the (mo...
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Devlog #36: Ghost Town
June 09, 2023
by
Yozoraki
1
It’s been a stressful week outside of gamedev, but I’m feeling better than ever about my game. I didn’t get an excessive amount done this week, but I feel like I’ve finally hit the point where...
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Devlog #35: Forest
June 01, 2023
by
Yozoraki
1
The draft for the trailer is done with the idea and timing set up, now I'm just filling in the placeholder parts. A lot of that is still in the works, so another short devlog this week. I've spent mos...
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Devlog #34: A Quick Update
May 24, 2023
by
Yozoraki
1
I’m back from my zelda break, and I have done nothing as planned! Well actually I have done some stuff, but nothing that would make for a good devlog, so this week will just be a quick update. -----...
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Devlog #33: Basecamp
May 10, 2023
by
Yozoraki
1
I started the week continuing to chip away at the goals I set two weeks ago, and made a bit of progress before getting sidetracked (in a good way). So I instead spent most of this week reworking sprit...
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Devlog #32: Void and Snow
May 03, 2023
by
Yozoraki
1
Been a pretty decent week, steadily working through the goals I set last week, but also did a bunch of other stuff that came to mind. Two week goals- -Xbox/PS controller support: Done! (but still need...
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Devlog #31: Ayumu's POW
April 27, 2023
by
Yozoraki
1
It’s been a better week than most, and it feels like I’m finally out of my rut. I got a bunch of random stuff done, audio, dialogue and back end stuff I’ve been putting off for a while, which do...
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Devlog #30: Gamepad
April 20, 2023
by
Yozoraki
1
Thirty devlogs, damn! I’m happy with myself that I’ve stayed committed to these. ...Shame that this week’s is an underwhelming one. This week was one of my classic gamedev ruts where it’s hard...
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Devlog #29: Yusuke In Action
April 12, 2023
by
Yozoraki
1
I finally released the long-promised polished update last week, and I’m very happy with how it turned out. I playtested it myself multiple times and got my brother to play it through again so I’m...
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Devlog #28- Chests and Chats
March 30, 2023
by
Yozoraki
2
I’ve had a very productive week, and although my game is still not quite ready to release the update I’m super happy with how it’s going and have no doubt it’ll be ready very soon. I’ve fini...
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Devlog #27- Big Cob
March 22, 2023
by
Yozoraki
1
Writing these devlogs is always somewhat of a chore that I push myself through, but weeks like these are always the hardest- The weeks where I feel very behind where I had hoped to be. I could blame t...
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Devlog #26- EXP stock
March 08, 2023
by
Yozoraki
1
Last week's goal of getting a fully polished version of the game so far is well on it's way, all the new systems are fully implemented and I'm on to playtesting. How long it takes from now is dependen...
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Devlog #25- Practice Battles
March 01, 2023
by
Yozoraki
1
I’ve added a lot of new systems to the game recently (training, hardmode, swapping leaders, team layout, quiz, exp stock) but haven’t integrated them perfectly into the existing systems and tutori...
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Devlog #24- Hardmode
February 22, 2023
by
Yozoraki
1
This week has been a bit of a cursed one: Because of non-game dev commitments, generally bad sleep and overall game-dev slump, I got very little done compared to usual- although I did make some progre...
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Devlog #23- Wesley and Stun
February 16, 2023
by
Yozoraki
1
This week was very productive and most of it I can actually show without spoiling too much! L ast week’s goals : -Finish the boss (continued from last week) : DONE! -Polish Wesley’s area to a play...
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Devlog #22- Party Swapping
February 09, 2023
by
Yozoraki
1
Another quick update devlog this week, real life stuff has got in the way a bit (thus late devlog). I’ve mostly been finishing the cut-scenes and enemies for Wesley’s area, but I got a bunch of ra...
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Devlog #21- Codex and Dark Places
February 01, 2023
by
Yozoraki
2
2 weeks ago I set myself a goal to finish the next area of the game by today. And as of today, I have set up all the rooms for the area (although half of them are entirely unfurnished) and the main cu...
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Devlog #20- Demo Released!
January 25, 2023
by
Yozoraki
1
Last week I finally got around to releasing my long-promised demo, and it took a lot more out of me than I thought so I skipped on the weekly devlog. This week I'm gonna do a postmortem of sorts, talk...
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Devlog #19- Run and Lucky Time
January 11, 2023
by
Yozoraki
1
I’ve made a decent amount of progress this week. My brother has been playtesting my demo and giving me feedback, and he’s not a fan of JRPGs or even played any games in the genre but he’s been l...
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Devlog #18- Status Effects
January 04, 2023
by
Yozoraki
1
The demo is still not ready for public release, but I’ve been getting some good reactions so far. I’ve been mostly working on fixes and polish still, but I did get very sidetracked for a bit this...
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Devlog #17- Grab Bag
December 28, 2022
by
Yozoraki
1
There's no focused design topic this week so I’ve opted to using Sakurai’s terminology and this week will be a grab bag of random new stuff I want to show off. As for the demo, things are going we...
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Devlog #16- Dialogue
December 21, 2022
by
Yozoraki
1
This week, once again, I am working towards the demo and I’m getting oh-so very close! At this point it’s mostly just polishing up menus and systems, as most of the demo content itself is complete...
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Devlog #15- Building
December 14, 2022
by
Yozoraki
1
This week has been, surprisingly, a very productive one. Although maybe I shouldn’t be surprised because ups after downs is such a big part of my game dev process. I’ve polished a lot of existing...
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Devlog #15- Quests
December 07, 2022
by
Yozoraki
1
Hello all, I'm back from a two week break. I was busy for most of the time so there hasn't been much progress, but I've gotten back into it over the last few days. To be completely frank, I'm in quite...
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Devlog #14- Saving
November 16, 2022
by
Yozoraki
1
I’ve recently been working on saving and loading systems, and it’s a pain but satisfying when it works. This is the first game I’ve ever made with a save/load feature as all my other jam games h...
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Devlog #13- Buildings
November 09, 2022
by
Yozoraki
1
As promised last time, this week’s devlog is about buildings in my game so let's jump right in- -Houses- First up I'll show some of the houses I’ve made so far. You will be able to enter all of th...
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Devlog #12- Rina's Power
November 02, 2022
by
Yozoraki
1
This week I haven't done a lot of interesting stuff, but I have finally finished the tutorial! There's still some minor adjustments on the list, and after play-testing there'll likely be a tonne more,...
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Devlog #11- NPCs
October 26, 2022
by
Yozoraki
1
I’m very close to finishing the tutorial for my game, and so I’ve finally started working on some fun stuff for change! I’ve held back from doing world-building, quests and characters, because I...
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Devlog #10- The Tutorial
October 19, 2022
by
Yozoraki
1
Hello again. A week spent in Melbourne for PAX and then a week spent sick in bed from PAX meant I unfortunately missed a couple of weeks, but I’m now only moderately sick and ready to get back to we...
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Devlog #9- Mac's Turn
September 28, 2022
by
Yozoraki
2
Most modern RPGs have a battle gimmick of some sort, and I guess you could say today’s devlog topic is my main gimmick. Other than the ~4 characters selected for your party, you also get control ove...
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Devlog #8- Powers
September 21, 2022
by
Yozoraki
1
Hello again, I’m tired and I forgot that today was the day I do devlogs but I’m committed to doing them weekly so let’s go. ------------------------- Powers Each turn a party member has four opt...
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Devlog #7- Collectibles
September 14, 2022
by
Yozoraki
2
This weeks devlog is about my approach to collectibles. ---------------- As I’ve said in previous devlogs, Nagayami Nights will not feature a main currency such as gold or dollars. This is in part b...
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Devlog #6.5- Steam page is up!
September 10, 2022
by
Yozoraki
1
Over the last week I’ve been preparing my steam storefront page, and yesterday it was approved and now publicly visible on the store! Go give it a wishlist now to pump motivation into my veins >>> h...
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Devlog #6- Shouting
September 03, 2022
by
Yozoraki
1
This week I’m gonna talk about a semi-original mechanic I’ve decided to use for NPC interaction. I refer to this mechanic as Shouting and it's inspired by the way interacting with an NPC works in...
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Devlog #5- Levels and Upgrades
August 27, 2022
by
Yozoraki
1
This week I want to talk a bit about leveling and upgrades. I’ve written previously about how low numbers is a big part of my design, and that ideal continues for leveling. For the main game I had o...
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Devlog #4- Ghosts and Jumpscares
August 21, 2022
by
Yozoraki
2
In other turn-based JRPGs there are two main ways of doing overworld battles- random battles where you don’t see the enemy until the battle starts ( Pokemon, OG Final Fantasy ), or enemies you can s...
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Devlog #3- Creating a Prologue
August 13, 2022
by
Yozoraki
1
Hey. In this devlog I’m gonna go over some major updates I’ve made to the project over the last few months. -A NEW TITLE- If you were following previously, you may have noticed that I change the g...
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Devlog #2 - Time for Battle
December 18, 2021
by
Yozoraki
2
Long time, no see! University work has been incredibly taxing on me, so against all urges I decided it was best to to put aside GameMaker for the 6 month duration of my last semester, and that meant n...
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Devlog #1- What's this about?
March 17, 2021
by
Yozoraki
1
Introduction: About me Hi! First of all, thank you for your interest in my project. I hope to continuously update these devlogs so I hope you’ll follow my progress! I go by the name Yozoraki when I...
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